![]() ![]() While it never got as horrid as the stuff that showed up in the Postal series it certainly got a lot of ire, and faded away pretty quickly once Quake came out. The storyline wasn’t very memorable, and the humor in it started to cross the line of trying to be edgy, and veer into “This isn’t funny it’s just stupid, and mean” territory. In theory, fans of Duke 3D should have loved it as it carried over much of what was liked. There were two big problems with it. Built off of the Build engine that Duke Nukem 3D used, it had a long campaign, huge maps to explore, and a plethora of secrets. The original Shadow Warrior was both a good, and bad game. Shadow Warrior takes a different approach, and oddly enough manages to pull that off without too many missteps along the way. ![]() Rise Of The Triad was a pretty great remake that essentially put new tech on an old game, without really changing too much of what made it awesome originally. Last year however there were a couple of pretty good ones. Movies often have a worse track record than games, but there have still been a large number of misfires over the last thirty years. HOLY REFERENCES BATMAN: Including Monty Python, Star Wars, and Stan Bush. Flying Wild Hog does it again.ĬONS: Some cheap enemies. PROS: An entertaining single player campaign. ![]() It’s rare when something fires on all cylinders, and meets or surpasses our lofty expectations. Other times they may get the core concept right, but little else. In many of those cases we find our worst fears come to pass, the story might be so far removed from the original it might as well have been its own franchise entirely. Highly recommended for fans of retro FPS games.Many times as fans we have to cringe whenever one of our favorite movies, or games is remade. Overall the minor gripes are just that - minor, and did not stop me having a really great time with this game. Voice acting also sounds like it lacks context & direction for some of these lines - the emphasis is on the wrong part of the sentence. The protagonist has voice lines for lots of game situations including pickups, which can get quite repetitive and annoying after a while. Story is derivative and forgettable for the most part (but really, who cares? It's not that kind of game). There are also some platforming bits which border on frustrating (though luckily never far from a save point). Skilled ammo conservation is a must, as well as saving your hitscan weapons for some of the faster-moving, tanky enemies. The difficulty curve ramps up to eye-watering in the later levels. Very little feedback when you're on low health means death often feels like it came out of nowhere. UI elements are very small and close to the edge of the screen, meaning it can be difficult to actively keep an eye on your health, ammo and enemies' health bars in the heat of battle. ![]() This means if you're short on ammo, you have to waste valuable time scrolling through your guns to find one that has ammo left. Some minor annoyances, my main gripe is that you can always switch to any weapon, even if it has no ammo, and there's no auto-switching. The boss fights are a real highlight - super challenging, bullet-hell style attacks, well-paced and spread evenly through the game. The music is a good mix of moody unease and pounding metal when things heat up. Atmosphere is top notch - the heavy black outlined comic-style art looks fantastic and the choppy animation adds to the feeling of descending into madness. There are also two choices of protagonist, each with their own set of special abilities. Special powers and upgrades choices give you a lot of additional options beyond vanilla shooting. Really fantastic retro shooter gameplay - satisfying weapons, challenging, varied enemies, good variety of environments, and serviceable, if rarely exceptional, level design. Forgive me Father is now released and it's great: ![]()
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